“ Whatever you do in word or deed,
do everything in the name of the Lord Jesus,
giving thanks to God the Father through him.”
Colossians 3:17

Computing

This page provides prospective parents and visitors with a glimpse into our curriculum.  Parents of Blue School pupils are provided with detailed guides to subject planning in the form of ‘Knowledge Organisers’ in Parent Zone.

General Statement

The Blue School recognises that children are growing up in a rapidly developing technological world and that understanding information technology is a vital ‘life skill’ in modern society. Therefore, The Blue School believes that all children are entitled to gain the necessary skills and understanding as outlined in ‘The National Computing Curriculum’ to better prepare them for each stage of their learning. We believe that Computing should be an enjoyable and positive experience for all and that it not only increases competence but also builds confidence.

We give each child the opportunity to use Computing to find things out, develop ideas and make things happen; exchange and share information and to review, modify and evaluate their work as it progresses. E-safety is at the heart of our Computing curriculum, with all year groups following e-safety road maps that are specifically tailored to each unit of learning. 

We use a wealth of software packages and hardware in order to gain the most out of Computing across the school, including Google suite and Rising Stars Switched on Computing. This allows children from all year groups to develop their digital literacy in an age appropriate and fun way. The aim of the Blue School computing curriculum is to ensure that all of our pupils become confident, adaptable and critical thinkers of the future.

National Curriculum Recommendations

Under the National Curriculum recommendations, by the end of Key Stage Two, pupils at The Blue School will be able to:

  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
  • use sequence, selection, and repetition in programs; work with variables and various forms of input and output
  • use logical reasoning to explain how some simple algorithms work, and to detect and correct errors in algorithms and programs
  • understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration
  • use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content
  • select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information
  • use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.

Computing Across the Curriculum

Teachers, support staff and pupils across the school use Google suite applications  to support other areas of the curriculum, creating deep links with mathematics, science, and design technology. The core of the Blue School computing curriculum is founded in computer science, in which pupils are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use in all areas of learning.

Computing is taught as a specific subject in Key Stage One and Key Stage Two and explored through the EYFS framework in nursery and reception. Computing lessons take place in individual classrooms during their x1 weekly timetabled slot. In these lessons children in KS1 and KS2 use a range of devices, including programmable toys, recording devices and chrome books. 

Keeping up with an ever changing world

The Blue School is dedicated to providing a Computing curriculum that enables pupils to use computational thinking to develop creativity, increase communication skills and prepare pupils to thrive in a digital world.